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How To Create A Collaboration Government Hoi4

For the pre-one.nine occupation system see a previous version of this folio.

Occupied territories.png

States are divided into three main categories based on resistance: core states, occupied states, and colony states. If no countries take a core on the state or if the controller does not have a core any other land does and it's a impassable state, it is a colony state without the resistance arrangement and effect of compliance. If the controller does not have a cadre, simply any other country does and it's a passable country, it'southward an occupied state. Occupied states at present have two values attached to them: resistance and compliance.

Resistance [edit | edit source]

The resistance arrangement has 2 values: Resistance target and Resistance strength.

Resistance strength [edit | edit source]

Resistance strength measures the severity of the populace's resistance to the controller's occupation of the country. It affects the debuffs applied to the state, frequency, and severity of resistance actions. When resistance strength reaches certain thresholds, various debuffs brainstorm to apply on a per-state basis:

Name Resistance level needed Effect
Resistance organized resistance.png Organized Resistance 25% Garrison Penetration Take a chance: +50%
Resistance emboldened resistance.png Emboldened Resistance l% Damage to Garrisons: +100%
Resistance uprising.png Insurgence 75%

Divisions speed: -50%

Strategic Redeployment Disabled: Yeah

Local Supplies: -50%

Sectionalization Attrition: +xxx%

If the average amount of Resistance strength reaches 90% , a full-scale Resistance rebellion.png Rebellion will occur, and Occupied states volition declare independence, spawning rebel units and reverting to the control of the original state owner (if that country no longer exists, the rebellion itself will re-establish that country).

Resistance target [edit | edit source]

Resistance target reflects a potential amount of unrest in the state. It is a value, towards which the resistance strength will migrate. It has the following modifiers attached to it:

  • Resistance Target base: 35%
  • Target country has capitulated[1]: 10%
  • Target land has government in exile: from two% to 20% , depending on legitimacy
  • Controller has a merits: -v%
  • Controller is at peace: -x%
  • Victory points in country:
    • 0-5 VP: 0%
    • 5-xx VP: +five%
    • 20-l VP: +10%
    • l+ VP: +20%
  • Spread from neighboring state, if their resistance targets are different (from college resistance target state to lower), whichever is higher:
    • +fifty% of neighbor's resistance target
    • +50% of neighbor's spread from neighboring state
  • From compliance in land: -50% of compliance
  • From controller stability: (0% to +xx% )
  • Occupation laws: -65% to +twoscore%
  • Continuous focus "Resistance Suppression": -5%
  • Enemy Intelligence Operations: +ten% or +20% (Bonus Outcome) per successful mission
  • Your Agents "Root Out Resistance Mission": Base -ten% (can be increased by upgrading bureau or past using more agents in one province. Each boosted agent has but half the efficiency of the previous)

Compliance [edit | edit source]

Compliance is a representation of a non-cadre territory's population's loyalty to the occupying regime. The in-game number represents the proportion of people in the local population that are loyalists.

Compliance is calculated on a per-state basis with its own local furnishings while providing overall bonuses for occupied state when reaching a sure average threshold.

Compliance gain [edit | edit source]

Compliance base gain is 0.075% /day by default[2], but it is modified by occupation laws. It decays depending on compliance already reached (compliance proceeds reduction = (electric current compliance (in %) - one.2)/1200), upwards to -0.083% /day at maximum compliance[3].
Some other fashion of getting compliance is past preparing a collaboration government prior to occupation, thus increasing compliance from the first. Setting up the collaboration government switches the occupied states to a puppet state and dispenses with resistance, making compliance unnecessary.

Compliance and industry [edit | edit source]

Compliance provides bonuses to bachelor factories (civilian factories, military factories, naval dockyards) within a land. The formula looks like this:

(Refineries are unaffected by this. They will always produce the maximum corporeality of fuel and condom, depending on technology, same applies for fuel silos)


The aforementioned applies to the resources and manpower provided past the occupied states:


The boilerplate level of compliance between states also provides flat percentage bonuses:

Proper name Compliance level needed Consequence
Compliance informants.png Informants fifteen% Enemy operative detection adventure offset: +25%
Compliance local police force.png Local Constabulary Strength 25%

Required Garrisons: -25%

Boosted Recruitable Population: +0.v%

Compliance reorganized workforce.png Reorganized Workforce forty%

Local Resources: +ten%

Local factories: +x%

Compliance volunteer program.png Volunteer Plan 60% Recruitable Population: +20%
Compliance a new regime.png A New Regime 80% Triggers event to establish a Collaboration Government

(Annotation that due to "Reorganized Workforce", at 100% compliance states volition provide 100% of factories and 105% of resources; Additionally if the occupation constabulary is inverse to "Harsh Quotas" states will provide 125% of factories and 110% of resources generating additional factories and resources. Nether the "Forced Labor" constabulary states provide 105% factories and 145% resources. Notation that with these two occupation laws compliance will slowly diminish until reaching a point where yous no longer go additional factories and resource. Lastly using the "Liberated Workers" police which is exclusive to communists you can accept a whopping 120% factories and 135% resources at 100% compliance and the negative compliance modifier is pocket-sized enough that it is possible to remain at max compliance as Russia if you get one of the leaders that receive a 0.050% compliance proceeds modifier. While you can't employ the "Liberated Workers" police, the other nations that can receive substantial compliance gain modifiers are Carlist Kingdom of spain, Theocratic Russian federation, and Lithuanian-Monarch Poland. Each of these are Not-Aligned but can get 0.050% compliance gain modifiers making max compliance occupation possible and relatively quick.)

Collaboration authorities [edit | edit source]

Collaboration Government.png The collaboration value represents the local population'southward willingness to cooperate with and aid the occupiers. Collaboration is necessary for curbing and eliminating resistance. There are ii stages of collaboration: local collaboration and collaboration governments. Local collaboration is gained through the "create a collaboration regime" covert operation and provides the following furnishings:

  • increases initial starting compliance in occupied states past 30-45% per apply, upwards to a maximum of 100% collaboration (as an example, 70% collaboration volition give y'all 70% compliance)
  • decreases the give up progress threshold needed for capitulation

The current amount of collaboration can be seen in the "collaboration governments" tab on the land screen.

If the average local collaboration in all occupied states rises to lxxx%, the occupying nation will exist given the opportunity to install a collaboration government formed from loyal and sympathetic local civilians, to administrate and govern the occupied territories. Note that a democratic land cannot create collaboration governments. The collaboration government itself is a special type of puppet, available with La RésistanceLa Résistance DLC and information technology has the following boob rules:


Once created, the collaboration regime is a split tag and will be given the Generic national focus tree for use, unless the opposing land for the cores doesn't be. Additionally, the collaboration authorities will likewise proceeds cores on every state that is a core country of the state the collaboration authorities is meant to represent, regardless of what territory the collaboration regime actually controls.

The collaboration authorities will prefer the puppet master's color and will too apply the boob master's adjective in its name to represent the close connexion between the two governments. Yet, the boob will be granted the inquiry progress of the country it is meant to represent. If yous are creating a collaboration regime of a tag that is using the generic tree by default, your collaborationist government also inherits the generic tree progression, despite the continued existence of that country.

As an example, if Flag of Japan Japan creates a collaboration regime representing Flag of China Red china in East Hebei (which starts off controlled by Flag of Japan Japan), the collaboration government will exist named "Japanese China" and gain cores on every Chinese core state, while being of the aforementioned map color every bit Japan. If, however, Flag of China China did not exist when the collaboration government was formed, the collaboration government volition assume the role of Flag of China Mainland china, including the focus tree.

Currently, Compliance will only exist checked from one tag per country. If the state's owner has a core on information technology, the possessor volition be the target of compliance, otherwise, it'due south the leftmost flag in the list of the cores. This tin be checked by annexing the Chinese Warlords: Flag of China Communist china is given a cadre before the warlords, pregnant the resistance will be directed towards them.

An example: Flag of Japan Japan may create a collaboration network in Flag of Communist China Communist China, the collaboration volition exist counted from Flag of Communist China Communist China towards Flag of Japan Nippon for the country of Shaanxi simply. They tin then immediately exist released as a collaboration government since the Flag of Communist China Communist Chinese collaboration is NOT checked for the other Japanese-endemic states in China, every bit their collaboration is counted from Flag of China China toward Flag of Japan Nihon. When released they will only receive the provinces from which their compliance is calculated but retain their other cores.

This mechanic prevents the formation of some pre-existing tags that are another nation's core. ex: Flag of Macedonia Macedonia, Flag of Croatia Croatia, Flag of Occitania Occitania, Flag of Algeria People's democratic republic of algeria, etc. They cannot be formed into collaboration governments (unless released, attacked, and annexed), only released as regular puppets. this also prevents the formation of a collaboration government from provinces in which the releasing nation has cores, these provinces will, however, be released with an eventual collaboration authorities. An example of this is if Italy creates a Yugoslavian collaboration government, they would then lose control and their core on Istria which would be ceded to the collaboration regime in Flag of Yugoslavia Yugoslavia.

Since a collaboration government has cores on its territory, the puppet main volition not need to garrison the territory and resistance volition not form.

Collaboration governments cannot be created from an existing puppet, neither can they themselves increase their own autonomy condition when controlled by A.I. However, when controlled by a actor, they tin can increase their own autonomy condition and become a regular boob, allowing them to eventually become independent through the normal puppet autonomy ladder.

Garrison [edit | edit source]

In lodge to combat resistance and law the population, occupied states will demand to be garrisoned by military troops to perform police duties. The in-game Garrison represents this and tin can be assigned from the Occupied Territories tab.

The divisions needed to staff the garrisons are not visible on the map and are allocated and become their equipment automatically. The equipment allocation tin can be gear up via the Recruit & deploy dialog.

With loftier enough values of resistance force, Garrison will start to receive damage in the form of losses to both manpower and equipment. Both types of damage will exist scaled by the hardness of the division template used past the garrison, so higher hardness volition reduce losses significantly.

Occupation laws are scaled with Garrison Efficiency. If a Garrison reinforcement society is not fulfilled, all furnishings from the occupation police will be scaled by this value:


For every point of resistance, you will crave 0.75 points of suppression. However, even if resistance power gets lower than 10%, the number of garrisons needed will remain as if information technology was 10%. The same rule applies, when resistance strength rises above 50%.

Occupation laws [edit | edit source]

Occupation laws can be selected in the occupied territories if y'all have any not-cadre land. Occupation laws regulate resistance target, compliance generation rate, amount of industry and resource available to you and can give several other advantages. Each state can be assigned with an individual occupation law.

Name Resistance icon.png Resistance target Compliance icon.png Compliance gain Required Garrisons Damage to Garrisons Local Resources Local Factories Local Manpower Additional furnishings
No Garrison.png No Garrison +40% - -100% - - - - Compliance modify disabled
Civilian Oversight.png Noncombatant Oversight - - -twenty% -25% - - - -
Local Police Force.png Local Law Force -fifteen% -0.025% -30% -fifty% - - - -
Secret Police.png Surreptitious Law -xxx% -0.04% -10% -15% +five% +5% -

Enemy intel network strength gain: -25%

Enemy operative detection chance offset: +one%

Military Governor.png Military Governor -35% -0.045% -10% - +10% - +8% -
Forced Labor.png Forced Labor -40% -0.08% +15% +xxx% +40% +5% -

Noncombatant Manufactory Repair Speed: +25%

Resource Sabotage Chance: -25%

Resource Sabotage Duration: -25%

Harsh Quotas.png Harsh Quotas -40% -0.08% +15% +50% +five% +25% -

Armed forces Mill Repair Speed: +25%

Noncombatant Factory Repair Speed: +25%

Military Factory Sabotage Gamble: -25%

Civilian Manufactory Sabotage Hazard: -25%

Martial Law.png Martial Law -60% -0.055% - - +10% - - -
Brutal Oppression.png Brutal Oppression -75% -0.11% +25% +100% +10% - -

Resistance Disuse Speed: +100%

Exclusive to fascism Fascists

Liberated Workers.png Liberated Workers -xv% -0.025% -five% +25% +xxx% +20% - Exclusive to communism Communists
Local Autonomy.png Local Autonomy +x% +0.02% -xxx% -25% - - - Exclusive to democracy Democracies
Reconciliation.png Reconciliation - +0.03% -50% -30% - - - Resistance Disuse Speed: +50%

Exclusive to Flag of Turkey Turkey on Kurdish cores and only if either Goal generic propaganda.png A Common Destiny for All of Turkey or Goal generic improve relations.png Let Regional Elections focus is complete.

Colonial Police.png Colonial Police force -xxx% -0.02% -30% -xl% - - - Exclusive to Flag of Italy Italian republic on African states and simply if Ministry of Italian Africa focus is consummate. Also available for Flag of Albania Albanian states if Albanian Fascist Militia focus is consummate.
Colonial Police.png Colonial Police force (Improved) -35% -0.015% -35% -45% +15% +15% - Sectional to Flag of Italy Italia on African states and only if Regional Development focus is complete. Besides available for Flag of Albania Albanian states if Albanian Fascist Militia focus is complete.
Colonial Police.png Colonial Police (Final) -45% -0.010% -40% -55% +25% +25% +five% Exclusive to Flag of Italy Italian republic on African states and only if Polizia dell'Africa Italiana focus is consummate. As well bachelor for Flag of Albania Albanian states if Albanian Fascist Militia focus is complete.
  1. actually: the target does not control any states
  2. COMPLIANCE_GROWTH_BASE = 0.075 in Defines
  3. COMPLIANCE_DECAY_AT_MAX_COMPLIANCE = -0.083 in Defines

Source: https://hoi4.paradoxwikis.com/index.php?title=Occupation&mobileaction=toggle_view_desktop

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